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Stitching alpha for 3d coat4/9/2024 ![]() ![]() I see the benefit of a good render like Cycles or Octane, but i would prefer something like Yebis or Marmorset for 3d coat. In Cycles and maybe Octane you need different shaders for diffuse, glossy, glass and all the other shaders. This is a very easy way to controll and setup your shaders. Everything is controlled by a roghness and metallic map. In Yebis and i think Marmorset, too, there is only one Shader/Material. In Substance Designer with Yebis it is always Realtime. Cycles and Octane are not realy Realtime.Įvery movement in the 3d view or change on the shaders causes a rerender of the scene that could takes, depending on szene and shaders, a few or more seconds. Yebis or Marmorset are Realtime Renders like Game Engines. It would impact performance and viewport shading capabilities, considerably. I also think it's time 3D Coat was updated to DX11. Personally, I don't care about "The Big Boys." It is a powerful feature and one that would elevate 3D Coat's own rendering and materials setup capability.įor a game pipeline, ing CGFX shaders, one could see realistic results in the viewport, realitime. If someone wants to render an animation of their assets, they at least would have the option to sent them to Blender with all the shaders setup (hopefully that kind of integration is a feature). Interactive rendering of smoke, fire/fluids is another. GPU/CPU hybrid acceleration as a PRODUCTION, not just a preview, render, being the chiefest. ![]() It can do a lot of things VRay still can't and probably won't be able to do for some time. Well, Cycles is not far from VRay in many respects, and in some cases, it's flat out more advanced. If you told people that VRay was going to be integrated in 3D Coat for little or nothing extra, everyone would all excited about it. It would be porting a powerful GPU/CPU hybrid rendering inside 3D Coat. i only hope to see 3DC playing the big leagues. I use Blender, as hobbyist and making payed works. To force 3DC team to develop support for Cycles. Substance Designer features a new physically based rendering and shader system, giving you true to form feedback as to what the materials and surfaces will look like rendered or in the game engine. Please dont force the user to understand a shader system IF BEING IMPLEMENTED INTERNALLY IN 3DC will have no use in any industry* area but internally for render visualizationįor me industry* = working in games, visualization, or VFX (using Crytek UNR4, Unity, Arnold, Renderman, Max, Maya, Houdini) Sorry digman, all those projects were indie.
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